Приказ основних података о документу

dc.creatorRadovanović, Vesna
dc.date.accessioned2021-06-09T13:54:26Z
dc.date.available2021-06-09T13:54:26Z
dc.date.issued2013
dc.identifier.issn0952-3383
dc.identifier.urihttp://rfasper.fasper.bg.ac.rs/handle/123456789/686
dc.description.abstractThe purpose of this research was to examine the influence of specialised software on the visual-motor integration of profoundly deaf children. The research sample was made up of 70 students aged from seven to 10, 43 of whom formed the experimental group and 27 the control group. The students in the experimental group used computers once a week during a period of five months. Levelling of the groups was conducted on the basis of gender, IQ and academic achievements. Examination of visual-motor integration was produced through a subtest of the Acadia test: 'Visual-Motor Co-ordination and Possibility of Sequence'. Students in the experimental group achieved higher scores than those in the control group but, of the experimental groups, only the results of the seven-year-olds were statistically significantly higher.en
dc.relationinfo:eu-repo/grantAgreement/MESTD/Basic Research (BR or ON)/179025/RS//
dc.rightsrestrictedAccess
dc.sourceBritish Journal of Special Education
dc.subjectComputer gamesen
dc.subjectProfoundly deaf studentsen
dc.subjectVisual-motor integrationen
dc.titleThe influence of computer games on visual-motor integration in profoundly deaf childrenen
dc.typearticle
dc.rights.licenseARR
dc.citation.epage188
dc.citation.issue4
dc.citation.other40(4): 182-188
dc.citation.rankM220
dc.citation.spage182
dc.citation.volume40
dc.identifier.doi10.1111/1467-8578.12042
dc.identifier.scopus2-s2.0-84890335934
dc.type.versionpublishedVersion


Документи

Thumbnail

Овај документ се појављује у следећим колекцијама

Приказ основних података о документу