The influence of computer games on visual-motor integration in profoundly deaf children
Abstract
The purpose of this research was to examine the influence of specialised software on the visual-motor integration of profoundly deaf children. The research sample was made up of 70 students aged from seven to 10, 43 of whom formed the experimental group and 27 the control group. The students in the experimental group used computers once a week during a period of five months. Levelling of the groups was conducted on the basis of gender, IQ and academic achievements. Examination of visual-motor integration was produced through a subtest of the Acadia test: 'Visual-Motor Co-ordination and Possibility of Sequence'. Students in the experimental group achieved higher scores than those in the control group but, of the experimental groups, only the results of the seven-year-olds were statistically significantly higher.
Keywords:
Computer games / Profoundly deaf students / Visual-motor integrationSource:
British Journal of Special Education, 2013, 40, 4, 182-188Funding / projects:
Collections
Institution/Community
rFASPERTY - JOUR AU - Radovanović, Vesna PY - 2013 UR - http://rfasper.fasper.bg.ac.rs/handle/123456789/686 AB - The purpose of this research was to examine the influence of specialised software on the visual-motor integration of profoundly deaf children. The research sample was made up of 70 students aged from seven to 10, 43 of whom formed the experimental group and 27 the control group. The students in the experimental group used computers once a week during a period of five months. Levelling of the groups was conducted on the basis of gender, IQ and academic achievements. Examination of visual-motor integration was produced through a subtest of the Acadia test: 'Visual-Motor Co-ordination and Possibility of Sequence'. Students in the experimental group achieved higher scores than those in the control group but, of the experimental groups, only the results of the seven-year-olds were statistically significantly higher. T2 - British Journal of Special Education T1 - The influence of computer games on visual-motor integration in profoundly deaf children EP - 188 IS - 4 SP - 182 VL - 40 DO - 10.1111/1467-8578.12042 ER -
@article{ author = "Radovanović, Vesna", year = "2013", abstract = "The purpose of this research was to examine the influence of specialised software on the visual-motor integration of profoundly deaf children. The research sample was made up of 70 students aged from seven to 10, 43 of whom formed the experimental group and 27 the control group. The students in the experimental group used computers once a week during a period of five months. Levelling of the groups was conducted on the basis of gender, IQ and academic achievements. Examination of visual-motor integration was produced through a subtest of the Acadia test: 'Visual-Motor Co-ordination and Possibility of Sequence'. Students in the experimental group achieved higher scores than those in the control group but, of the experimental groups, only the results of the seven-year-olds were statistically significantly higher.", journal = "British Journal of Special Education", title = "The influence of computer games on visual-motor integration in profoundly deaf children", pages = "188-182", number = "4", volume = "40", doi = "10.1111/1467-8578.12042" }
Radovanović, V.. (2013). The influence of computer games on visual-motor integration in profoundly deaf children. in British Journal of Special Education, 40(4), 182-188. https://doi.org/10.1111/1467-8578.12042
Radovanović V. The influence of computer games on visual-motor integration in profoundly deaf children. in British Journal of Special Education. 2013;40(4):182-188. doi:10.1111/1467-8578.12042 .
Radovanović, Vesna, "The influence of computer games on visual-motor integration in profoundly deaf children" in British Journal of Special Education, 40, no. 4 (2013):182-188, https://doi.org/10.1111/1467-8578.12042 . .