Math games
Matematičke igre
dc.creator | Karić, Jasmina | |
dc.date.accessioned | 2021-06-09T14:07:21Z | |
dc.date.available | 2021-06-09T14:07:21Z | |
dc.date.issued | 2015 | |
dc.identifier.issn | 0354-8759 | |
dc.identifier.uri | http://rfasper.fasper.bg.ac.rs/handle/123456789/886 | |
dc.description.abstract | 'Let my playing be my learning, and my learning be my playing' says Dutch sociologist and historian Johan Huizinga in his book Homo Ludens ('Man the Player'). He introduced the concept of 'game theory', which defines the conceptual space in which the game takes place, where the game is seen as a primary and necessary (though not sufficient) condition for the genesis of civilization. Why? Inevitably, man is accomplished through play and work. While the work is being associated with the responsibilities and accountability, the game is a product of free-thinking and leisure. The concept of the game is identified with the action which is voluntary, independent from existential needs, in order to reach pleasure similar to that experienced in the process of creation through outwitting the opponent. | en |
dc.description.abstract | 'Let my playing be my learning, and my learning be my playing', kaže u svom delu Homo Ludens holandski sociolog i istoričar Johan Huizinga i uvodi pojam teorije igre, kojim definiše konceptualni prostor u kome se igra odvija, gde se igra vidi kao primarni i neophodan (mada ne i dovoljan) uslov za genezu civilizacije. Zašto? Neminovno, čovek se ostvaruje kroz igru i rad. Dok rad asocira na obaveze i odgovornosti, igra je produkt slobodnog razmišljanja i razonode. Pojam igre se poistovećuje sa radnjom koju obavljamo dobrovoljno, nezavisno od egzistencijalnih potreba, sa ciljem da se kroz nadmudrivanje protivnika ostvari zadovoljstvo slično onom koje se doživ1java u procesu stvaranja. | sr |
dc.publisher | Univerzitet u Beogradu - Fakultet za specijalnu edukaciju i rehabilitaciju, Beograd | |
dc.rights | openAccess | |
dc.rights.uri | https://creativecommons.org/licenses/by-sa/4.0/ | |
dc.source | Beogradska defektološka škola | |
dc.subject | game | en |
dc.subject | mathematics | en |
dc.subject | satisfaction | en |
dc.subject | igra | sr |
dc.subject | matematika | sr |
dc.subject | zadovoljstvo | sr |
dc.title | Math games | en |
dc.title | Matematičke igre | sr |
dc.type | article | |
dc.rights.license | BY-SA | |
dc.citation.epage | 89 | |
dc.citation.issue | 3 | |
dc.citation.other | 21(3): 81-89 | |
dc.citation.rank | M52 | |
dc.citation.spage | 81 | |
dc.citation.volume | 21 | |
dc.identifier.fulltext | http://rfasper.fasper.bg.ac.rs/bitstream/id/765/883.pdf | |
dc.identifier.rcub | https://hdl.handle.net/21.15107/rcub_rfasper_886 | |
dc.type.version | publishedVersion |